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Parmenio was leader of the Macedonians Companion cavalry, and as such he provides a bonus of plus one attack to all heavy cavalry in his radius, and starts a battle with a contingent of five Companions. He became a general under Alexander's father, and continued in that role until Alexander had him put to death due to a conspiracy with which Parmenio's son was alleged to be involved. General Parmenio Parmenio was Alexander's best lieutenant during his campaigns into Asia. These bonuses make Alexander a fearsome offensive general, who fortunately is under the your control during the entire Alexander campaign. This bonus becomes particularly useful in combination with his last bonus, which is units in Alexander's forced march move fifty percent faster than with a normal general's forced march. He also has double the craft of other unique generals, who already have double the craft of normal generals. In Thrones and Patriots, Alexander grants an extra one attack to all units in his radius, as well as an additional two attack to all heavy infantry in his radius. Taking the well-trained army his father, Philip II, left him, Alexander was able to conquer most of the known world in the fourth century B.C. Walk in Alexander's footsteps or blaze your own trail as you try to conquer the known world.Īlexander Alexander the Great was one of history's greatest generals. Playing the card before a battle will result in the appearance of the general on the battlefield.
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The unique general units in the campaigns often come in the form of a bonus card that you can use just once. You may need to conquer a specific territory, purchase their services, or play as a specific nation in order to use them. There are several units created specifically for each campaign, and they become available to you in a variety of ways. Still to come, we will examine the powers of the Senator, President, and Comrade Patriots.Īs mentioned, the first unique generals to take the field in Thrones and Patriots were unique units in the new Conquer the World campaigns. Lastly, the CEO heals both units and buildings that are within his radius, but only if they aren't taking attrition damage. He also grants +4 range to all nearby units, so if he does happen to be parked by your Howitzers or Rocket Artillery, this bonus will also come in very handy. Siege weapons are often targets for such attacks, so you will often see the CEO parked nearby. The CEO Patriot prevents units within his radius from being sniped or bribed by the enemy. Capitalism grants you 500 oil right away, and increases your oil income for the rest of the game by +100. For a look at a more economic minded government and Patriot combination, we'll go with Capitalism and the CEO. Socialism falls in the line with Despotism and Monarchy, so its powers are more militaristic in nature.
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Your options are either Socialism, or Capitalism. This can be very helpful in quickly steam rolling your way from one enemy city to the next with your cannons, or saving these fragile units from being destroyed when your forces get into trouble.ĬEO In the Industrial Age, you are presented with your last two choices for governments. In addition, all siege units within the Monarchs radius move and deploy at twice their normal speed. The Monarch still acts like a supply wagon, but also grants your stable units within his radius +2 attack and armor. Monarchy follows in the same militaristic line as Despotism, granting you 25% cheaper and faster to build stable units.
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#RISE OF NATIONS: THRONES AND PATRIOTS UPGRADE#
Monarch Changing your government to Monarchy will upgrade your Patriot to the Monarch.